The last of us part 2 dlc12/26/2023 That could make the game difficult if the enemy AI wasn't atrocious. The shooting, meanwhile, is slow, clunky, and wildly imprecise. If you are spotted, everyone in the area immediately knows where you are, as if they have a hive mind - even if you eliminate the enemy that discovered you before they make a sound or raise the alarm. Joel just leaves them in the middle of the floor for anyone to stumble across. You can dispatch enemies silently, but there's no way to move or hide the bodies. Take the simple act of sneaking around human enemies as an example. What was once passable stealth gameplay wrapped in subpar shooting mechanics becomes bad stealth gameplay wrapped in awful shooting by today's standards. Unlike Resident Evil Remake or Final Fantasy 7 Remake, the way TLoU Part 1 plays hasn't been adjusted - and that's a problem. What hasn't aged as well is the actual gameplay. It doesn't deviate in any way - which is fine - but perhaps TLoU Part 1 is a missed opportunity to add additional depth or recontextualize things like Final Fantasy 7 Remake did. The natural range of emotion and expression in Joel, Ellie, and the extended cast has lost none of its power and is as masterfully executed today as in 2013. The story is as great as ever, every bit as poignant, exhilarating, and painful as before. These aesthetic tweaks make TLoU Part 1 look amazing but harder to play. Basic navigation is a chore more than before. There's no telling which desk drawers can be opened and searched, so keeping stocked supplies often involves combing the perimeter of every object in the room.Īreas that were dark and atmospheric in the original are pitch black in this version, save for the area illuminated by the flashlight. Everyday objects that form crafting components blend too well with their surroundings, making them a chore to locate. That said, some drawbacks come with that new graphical fidelity. The new lighting system casts detailed shadows, and the chromatic effect of rainbows at the center of a flashlight beam looks authentic. The character models are incredibly lifelike, which brings the already-excellent performances to life. TLoU Part 1 is stunning it's one of the best-looking console games I've ever seen. The graphical enhancements touted by Naughty Dog aren't just lip service. Who doesn't want to revisit a near-consensus masterpiece in the best possible way? The graphics here are fully rebuilt, while the gameplay and story are true to the original. After playing through its remake in The Last of Us Part 1, I'm left with one unanswered question: Why does this version of the game exist? The Last of Us Part 1 Review: The Last time for the Third Timeĭeveloper Naughty Dog bills The Last of Us Part 1 ( TLoU Part 1) as a remake, not a remaster.
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